local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
main_id = 11010
L0_1 = {}
L1_1 = 1101001
L2_1 = 1101002
L3_1 = 1101007
L4_1 = 1101008
L5_1 = 1101010
L6_1 = 1101003
L7_1 = 1101009
L8_1 = 1101004
L9_1 = 1101005
L10_1 = 1101006
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1101001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101004"] = L1_1
L1_1 = {}
L0_1["1101005"] = L1_1
L1_1 = {}
L2_1 = {}
L2_1.offline_dungeon_id = 0
L2_1.scene_id = 1033
L2_1.pos = "Q11010Avatar"
L1_1.avatar = L2_1
L0_1["1101006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101009"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10304
L3_1.alias = "Npc10304"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Daipai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101001"] = L1_1
L1_1 = {}
L0_1["1101002"] = L1_1
L1_1 = {}
L0_1["1101003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10265
L3_1.alias = "Npc10265"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Tok"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1101004"] = L1_1
L1_1 = {}
L0_1["1101005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10200
L3_1.alias = "Npc10200"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11010Gongzi"
L3_1.scene_id = 1033
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2145
L4_1.alias = "Npc2145"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q11010Ekaterina"
L4_1.scene_id = 1033
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10265
L5_1.alias = "Npc10265"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11010Tok"
L5_1.scene_id = 1033
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1101006"] = L1_1
L1_1 = {}
L0_1["1101007"] = L1_1
L1_1 = {}
L0_1["1101008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q11010Paimon"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q11010Avatar"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1101009"] = L1_1
quest_data = L0_1
